

- #Edit eu4 save file location mod#
- #Edit eu4 save file location full#
- #Edit eu4 save file location mods#
- #Edit eu4 save file location code#
#Edit eu4 save file location full#
These files seem to be in the correct text format, full of "foo = " block in "gamestate" file, where I increased influence_ideas (that's the affected idea group) variable by 1.Īfter creating a new zipfile with the three files and. My savegame seemed like an opaque data file, perhaps that's specific to the Linux version of the game? Anyway, I noticed that it has a zip header, so I unpacked it as a zip file, and got three files: "gamestate", "meta", "ai".
#Edit eu4 save file location mods#
Im not responsible for broken mods and recommend that you save your work before you make any adjustments.My savegame is a converted game from Crusader Kings 2, so achievements are already out of question.
#Edit eu4 save file location code#
As such the code is propably not 100% optimal. This is a work in progress and a learning project for myself. If you have any feedback (this includes bug reports and ideas for the program) then dont hesitate to shoot me an email at Thx in advance for your feedback! CreditĬredit for the design goes to asiom. This is a learning project for me and my code is far from optimal. first release, can only read properties from countries and the nationalideasįeedback is very much appriciated.multiple bug fixes and code improvements.this is an optional property and not every country has this one set (wich is why i forgot it in the previous version) nationalideaseditor is not available in savemode yet you now get a nice popup when saving is done.bugfix: now correctly removes all old tag references in the ideafile.added extra slot for a historical idea because some countries have 9.subeditors now available! viewing editing and saving is possible.huge rework of almost all the systems, the code is now modulare and way more efficient.editor for groups to edit the names of for example the national ideas.creating wizard to create new cultures, governments, ideas etc.choose wich gamefiles you want to load from basegame and wich from an existing mod.editing governments, religions, cultures, techgroups and ideas.seeing all the possibilites of governments\religions\cultures\techgroups and search through them in group by group.country reading with all of its variables except for historical names.
#Edit eu4 save file location mod#

Version 0.4 is a rework of a lot of features, the code is a lot more efficient now. You can read, edit and save all country,government,ideas,religions and techgroup properties. The editor is written in C# and available under the GPL v2 license. This editor will first focuses on country editing with subeditors available for culture, government, ideas etc editing. This is a mod editor for the grand strategy game Europa Universalis 4 made by Paradox Interactive.
